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KEngine is a tile based computer game engine. Designed to help game programmers, KEngine libraries take care of the common programming tasks, allowing the programmer to focus on higher concepts like game rules and IA. KEngine is built over four component libraries. Each library is formed by classes and functions that control game resources and objects. These are:
KEngine is a basic but complete game engine. KEngine is based on Microsoft DirectX9 technology and supports 3D hardware acceleration using the Direct3D9 vertex/pixel shader architecture. Networking component is still in development and will be available in future releases of KEngine. The KEngine SDK is oriented to game programmers with a intermediate or advanced levels, but beginner programmers might find it interesting. |